Advanced Concepts

Recommended Classroom Hours: 16-22

Assessments: Available with Teacher PD

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Module 3: Advanced Concepts

When students arrive at this module, they are comfortable with Scratch. They begin to make a brilliant realisation that an advanced concept is simply three or four basic concepts put to use all together at one time. So, some examples of what we cover in this module are:

Student Outcomes of this Module:

  • Students create a game that is similar to the Angry Birds type game which uses Newton’s laws of motion to toss projectiles around with a catapult
  • Students use Scratch to simulate the environment of outer space where objects float around freely until they collide. This program in action is reminiscent of footage of Astronauts floating in ‘zero gravity’
  • Students make use of the unique cloning function in Scratch to make dozens of copies of the Scratch Sprite which can be used for animations or a weapon for our ‘zero gravity’ spaceship
  • Students use the very advanced custom blocks which combine cloning and pen functionality to design fireworks

Your Instructor

Sanjin Dedic
Sanjin Dedic

Sanjin combines his passion for teaching and education with an in-depth understanding of a vast array of technologies. He graduated in 2007 from The Australian National University, majoring in Robotics and Computer Vision. He has a unique ability to adapt various engineering concepts into hands on classroom activities and teach everything from Scratch, Python, Arduino to Raspberry Pi to very young audiences. His role with Techxellent centres around doing this on a larger scale in an easy to follow ‘progression model’ which imbues students with a new mindset required for innovation and analytical thinking. In 2016 his goal is to raise the bar in student engagement with programming and robotics by enabling students to communicate with computers much like they do with their friends— using facial expressions and hand gestures.

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