VEX Clawbot Motor Functions
Recommended Classroom Hours: 4-6
Assessments: Available with Teacher PD
Teacher PD Flyer - Digital Technologies Curriculum Links
Why Vex Robotics?
VEX Robotics is the ultimate robotics platform for the 7-10 Digital Technologies Curriculum. VEX has text based coding in the most universal programming language: "C'. It also has a capacity for data management and analysis and finally, VEX has a capacity to use coding and robotics to solve real world problems.
What is this module about?
In the second module students create functions that move the robot forward and backward a precise number of degrees. They also learn to control the robot arm, performing both grabbing and lifting. The module contains key concepts like booleans, while loops and various varieties of functions.
What are the requirements?
- Students need to have a Windows computer or a virtual Windows app running on a Mac
- Your school needs to purchase one VEX programming KIT per 3 students
What are the student outcomes?
- They will write functions which move the robot forward a precise number of centimetres
- They will write functions which make the robot turn a precise number of degrees
- They will write functions to control the movement of the robot arm and claw
- They will program the robot to lift and throw objects
Your Instructor
Sanjin combines his passion for teaching and education with an in-depth understanding of a vast array of technologies. He graduated in 2007 from The Australian National University, majoring in Robotics and Computer Vision. He has a unique ability to adapt various engineering concepts into hands on classroom activities and teach everything from Scratch, Python, Arduino to Raspberry Pi to very young audiences. His role with Techxellent centres around doing this on a larger scale in an easy to follow ‘progression model’ which imbues students with a new mindset required for innovation and analytical thinking. In 2016 his goal is to raise the bar in student engagement with programming and robotics by enabling students to communicate with computers much like they do with their friends— using facial expressions and hand gestures.